.. that when you’re striking with a Flash Grenade and the opposing vampire is playing Earth Meld (or Majesty, etc.), the opposing vampire first untaps (before ending combat). Then the Flash Grenade will tap him, effectively annulling the untap of the Earth Meld.
As a side note, if the opposing vampire then plays Psyche! or Telepathic Tracking the effect of not untapping in the next untap phase is lost (e.g he untaps normally).
On a related note, on April 14, 2014, CCP (now owner of White Wolf and their intellectual property) has announced that the further development of the World of Darkness MMO has stopped effective immediately.
CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio.
As a result of the change, 56 employees of the Atlanta studio have lost their jobs. Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.
The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.
CCP CEO Hilmar Veigar Pétursson:
The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.
I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision. Their considerable contribution to CCP will not be forgotten, and we wish them well.
To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.
Although this was a tough decision that affects our friends and family, uniting the company behind the EVE Universe will put us in a stronger position moving forward, and we are more committed than ever to solidify EVE as the biggest gaming universe in the world.
Reference: CCP Games Halts Development of World of Darkness MMO
.. when you blocked an action successfully using Forced Awakening, On the Qui Vive or Wake With Evening’s Freshness, and the opposing vampire plays Form of Mist at superior, you don’t need to play another Wake-type card to attempt to block the action again? Of course, you do need the extra intercept, but the effect for allowing you to block was granted for the whole action as per card text of these cards.
Take note there’s difference to cards that let you untap, e.g. Second Tradition: Domain or Sense the Savage Way. In that case, you only untap once, then you successfully block (which taps you), and when the actions continues with Form of Mist, you need another untap or a Wake-type cards for attempting to block again.
Post Scriptum: I wasn’t sure about Forced Awakening, since On the Qui Vive and Wake With Evening’s Freshness explicitly says “until the current action is concluded“, whereas Forced Awakening omits this part, but the first reference below has LSJ confirm that Forced Awakening works in the same fashion.
When searching for (more or less) something entirely different, I stumbled across The Crypt web page. The Crypt hosts a couple of VtES magazine articles, specifically those written by Mike Nudd for the Scrye card gaming magazine in the early 2000s. The articles cover a couple of Sabbat clans as well as combat and voting strategies.
A little bit late, but the Deck of the Month for Jan./Feb. 2014 is the tournament winning deck “Crazy Magic” played by Jorge Verdi (ESP). The deck is four discipline deck (Tha/Dem/Obf/Aus) big cap toolbox. It looks a bit slow (and it is certainly vulnerable during the start of the game), but I like the concept and the use of all four disciplines as well as the crypt selection, which is also rather unusual. Not that these vampires (Louhi, Pentiqua, Williamn Biltmore and Lazarus James) are shabby, on the contrary, but you just don’t see them very often in tournament decks. The deck has a slow build-up and is rather toolboxy, but in the end it can control its opponents with its vampires special abilities and the selection of equipment fetched with Magic of the Smith.
This month had no clear uber-Deck (this includes the winner), but a number of strong and/or interesting decks. So the choice for the winning deck was pretty hard to make:
- Vincent Ripoll (FRA), after entering last year’s EC final with this deck, has won the second tournament with his deck named With a little help from Giotto. It’s a classic Obf/Pre/Dom Vote Bleed deck, but with the help of Giotto he’s able to burn through his library to get the cards he needs in a given situation.
- I do like crossover deck, and this is one of them. Radoslaw Staszewski (POL) plays the deck named Cybele with Cats!, which is a combination of Cybele Multi-MPA and a Rockcat rush combat deck.
- A little Weenie revival could be seen in Jan/Feb., namely the wins by Roner Oliveira‘s (BRA) Children’s Sabbath deck, which is a Sabbat weenie vote deck, and Reginaldo Oliveira‘s (BRA) Winning Grinder, which is a Weenie Computer Hacking w/ Guns deck.
- Matt Wedge (USA) won a tournament with his mono-Valeren(!) combat deck Big strong man like you…. Winning with the Salubri antitribu is no little feat, but with mono-Valeren it is quite remarkable!
- Last not least, David Sharpe (RSA) has like the winner a four discipline deck (named Enchanting Truth mainly based on Obfuscate & Presence, but also Temporis and Auspex feat. Al-Muntahir as the star vampire. The basic idea is to recruit a critical mass of vampires using Enchant Kindred , and then bleeding your prey to death using Obfuscate and Presence.
As it becomes increasingly harder to get four or more players together for a game of VtES, I had a look at playing VtES on LackeyCCG. LackeyCCG is a tool for playing any CCG online (including a deck editor). Specific plugins for card games like Magic the Gathering or (in my case) VtES allow playing these games on LackeyCCG then. The utility itself is not that hard to learn, but it’s maybe best to have a friend or another fellow player to show you around in a one-on-one game before engaging in a 4 or 5 player game.
The utility has a built-in deck editor for VtES which is complete (all cards up and including Danse Macabre) and you can quickly create new decks. There are two drawbacks of the editor. The first is that there’s no (direct) import utility for decks from other utilities like Anarch Revolt Deck Builder, FELDB or Secret Library. There is an external utility (as part of the VtES plugin), which allows you to convert files from the FELDB format to the LackeyCCG format. The second drawback of the deckbuilder is that you have be aware of the target bin for your crypt and library cards. If you don’t concentrate you can easily load crypt cards into your library and vice versa. But once you’re accustomed to this behaviour, it’s not really an issue anymore.
Lackey itself is rather intuitive to use. You draw cards to your hand, play them and finally put them into the ashheap. You can tap & untap cards, gain control of the Edge, put blood counters on vampires or adjust your pool after a bleed. Pretty straightforward. Only the special cases, like how do I search my library for a particular card when using Magic of the Smith or how do I randomly discard a card from my hand require some explanation. (Since I am still a novice on LackeyCCG, I wouldn’t know how to do these things). But you can always ask the locals ..
I have played now a couple of VtES games on LackeyCCG, and I must say, that I like it! Sometimes it can take some time to get 4 or more players for a game, but usually it’s possible to play a game or two in the evening. The games last a bit longer than in real life, since it takes some time to hit the right buttons in the interface or to negotiate a Parity Shift, etc., but usually games are played without any time limits and are done in 2-3 hours at maximum. You can also watch a particular game as spectator (which I also did in the beginning) to get a feeling how things work on Lackey CCG.