Here are some of flyers/posters, that VTES communities have created in past years to promote their VTES tournaments. Enjoy!
The Swedish video game publisher Paradox Interactive (known for computer games like Crusader Kings, Hearts of Iron and Cities: Skylines has just announced, that they have acquires White Wolf Publishing from CCP Games. On the Paradox homepage the announcement of the deal states that they acquired “all of White Wolf’s brands, and its new subsidiary will pursue development opportunities across relevant categories of games under the White Wolf Publishing name“. The actual sum paid for White Wolf Publishing remains undisclosed.
.. when you have been using superior Eagle’s Sight to block an action (after ignoring the normal prey, predator or target restrictions for blocking actions), and the acting vampires continues the action after a successful block (with cards like Form of Mist or Crypt’s Sons), you need another way of blocking the action again. In other words, Eagle’s Sight is only good for one block attempt. But since you cannot play the same reaction card twice during an action, you (most likely) cannot block the action any longer.
The reason for this is the card text, which states the card allows the reacting vampire attempts to block the current action despite of the usual restriction. The same applies to Falcon’s Eye at superior Spiritus with the same card text. Anneke on the other could block again in the situation described above, because her card text is sort of permanent, allowing to break the usual block restrictions multiple times during an action.
On October 24th, 2015 the VTES Dutch National Championship 2015 was held in Utrecht, Netherlands with 18 players from 3 countries attending the tournament. The final standings after 3 rounds and the finals were as follows:
1. Jonathan van der Smissen (BEL) — 2 GW 6 VP — 4 VP — Kiasyd Stealth Bleed
2. Bart Jansen (NED) — 2 GW 7 VP — 0 VP — Nosferatu Royalty
2. Ben Gerissen (NED) — 1 GW 6,5 VP — 1 Followers of Set Velvet Tongue
2. Bram Vink (NED) — 3 GW 10 VP — 0 VP — New Gangrel Royalty
2. Martin Schumacher (GER) — 1 GW 5 VP — 0 VP — Toreador antitribu Bloat/Bleed
Congratulations to Jonathan for his win of the Dutch Nationals 2015. You can find the full results in the Belgian VTES Forum.
How to Convince Your Husband to Let You Go Off to Milwaukee For The Weekend With 4 Strange Men
My companions in Milwaukee:
Paul Johnson, Steve Bucy, Mike Courtois, and Robert Goudie.
Yes, miss, this is the National Championships for V:TES, but this is the CCG, are you sure you’re not looking for the role players?
The Girls Guide to VTES is inspired by the recent trip with my playgroup to the Nationals at Gen Con this past August. I’ve been playing with this group for almost 2 years and it wasn’t until the planning for this trip that I was forced to come to terms with the fact that they are all male and I … am not.
We’d never gone so far as farting contests or anything but I had never felt that my being of the opposite sex was an issue.
I was fine with putting down toilet seats and being called “dude”.
It started with Paul raising questions about the sleeping arrangements in Milwaukee, expressing concerns about my ‘comfort’ and ‘safety … I thought this was hysterical. We are all married, we have children … heck, I lived in a co-ed dorm in college … how dangerous could this be? I was explaining this outrageous concern to another of the group, Robert, who shyly echoed Paul’s concerns. Finding no satisfaction there I shared this hilarity with my husband:
“Listen to this … ha ha ha … Paul said he’s concerned that about what happens if we are forced to sleep on a park bench or something … isn’t that ridiculous?”
My husband was not amused. “Wha … a park bench? … No. No f-ing way. If you don’t have a hotel room, you’re not going.’”
He got on the internet and began hunting down a room for us, grumbling … “Next year, you should do this way in advance … ”
It wasn’t an issue that he didn’t know these guys very well. It wasn’t an issue that we would all share this room. It wasn’t an issue that we couldn’t afford this trip. But the idea of my sleeping on a park bench was unacceptable.
We arrived in Milwaukee and as the convention pressed on, and as I was the only female participating … (I’m reasonably sure about that, anyway … ) I began to be more and more aware of this femaleness.
During the 1st round of the Nationals, I got going so fast that I suddenly had the ire of the entire table. It also didn’t help that I had to call LSJ over for rulings and clarifications about 8 times. People were trying vote push, or replacing their Wakes, and a myriad of disruptive little STUFF and I was exacerbating my lousy circumstances by being a prigish tattle-tale. I also made some horrific errors.
Skip forward to the next two games where I ended up with 6 vp and wound up only 1/2 point out of the finals. As a matter of fact I was gifted IN to the final, but then there was a dispute where a guy demanded a recount, and they recounted, and I was out, but that’s a whole other article …
What had changed between round one and two?
I was the only one from our group that didn’t have a VP after the 1st game. I was letting them down. That one game was so awful, I was thinking, “Wow, this female thing sucks.” I went outside to chill and smoke a pack of cigarettes.
How could I turn this handicap into an advantage? I sat for a while, watching the few cars that Wisconsonites call “traffic“, and tried to distill my knowledge and experience of this game down to its roots. I needed a cheat sheet. A primer of bullet points I could remember when the going got tough. Something I could share with all girl V:TESers.
As a follow-up to the Epiphany FAQ from a few weeks ago, here are some more questions and answers regarding merging vampires in general:
- Question: If a merged vampire gets burned, can I use Possession to bring back the merged vampire back to the ready region.
- Answer: No, you cannot. You can can pick one of the two vampires (the basic or the advanced version) to move it back to the ready region. Vampires remember nothing after a trip through the ash heap. That includes memory of being merged.
- Reference: [LSJ-20050423]
- Q: If the basic version of a vampire has +1 bleed and the advanced version has also +1 bleed, what the bleed modifier for the merged vampire?
A: The merged vampire has +2 bleed. The +1 bleed modifier of the basic and the advanced vampire is not a conflicting attribute/trait (like sect or title), and thus in the merged version they are added up. The same would apply for similar traits like strength or non-titled(!) votes.
- Q: If a vampire in the ready has acquired the Black Hand trait and I merge the vampire (with the advanced or basic version), does the vampire loose the Black Hand trait?
- A: He does not loose the Black Hand trait. The Black Hand trait is not tied a requirement like a sect or a title, and therefore the merged version inherits the trait from version already in play. This different than, for example, for the Anarch trait, which is tightly coupled with the Independent sect. That is, if the base vampire already in play is Anarch, and the advanced vampire belongs to a non-independent sect, then the merged vampire changes sect to the non-Independent sect, and thus the Anarch trait is lost.
- Q: Can I merge a vampire that is in torpor?
- A: Yes, you can merge a torporized vampire. The rules [section 1.5] state the vampire only needs to be controlled to be the target of a merge. On the other hand, you cannot merge a vampire that is already contested, because the contested vampire is not considered to be in play for any other purpose than contesting.
- Q: Another player controls the basic version of a vampire. If I move the advanced version of that same vampire to the ready region, do we contest the vampire?
- A: Yes, there’s a contest then. The rules [section 1.5, again] state that the vampires (both the base and advanced version) are considered to be the same vampire with regards to contesting.
The Tupdog deck archetype has emerged after the Legacy of Blood expansion — containing the namesake of this archetype, the non-unique Gargoyle Tupdog — was released in late 2005. Since that time this deck archetype has won numerous tournaments including the South American Continental Championship 2014, the Italian ECQ 2013, and national championships in Brazil (2007 & 2013) and Norway (2007). The deck is a rush combat deck /w some added bleed capabilities based on the Tupdog vampire. It is quite a unique deck type, since Tupdog vampires burn after a round of their existence, and new Tupdogs need to be influenced out every turn to keep the deck’s main engine going.
How to win with them
The Tupdog is quite a unique vampire type. It can just act for a turn, but has several distinctive features:
- they are non-unique vampires, i.e. you can have multiple Tupdogs in play.
- they are burned at the end of the next minion phase. So they have one turn to act, and may block one (or more) time(s). On the other hand, for every Tupdog burned this way, another vampire is moved from your crypt to your ready region.
- they are Tremere antitribu slaves, i.e. they act freely (especially take directed actions only if you control a ready Tremere antitribu.
- they have both superior Visceratika and superior Potence, which is quite powerful for 1 cap vampire, and Visceratika cards costs the Tupdog one less blood to play.
- the Tupdog has a built-in Rush ability, so cards for attacking other minions (e.g. Frontal Assault, Bums Rush, Haven Uncovered, etc.) are usually not needed.
- Saturday, December 6th, 2015
- First round starting time: 12:00
- Expected finishing time: 21:00
- Type of Event:
- National Championship. Qualifying for this event is not necessary, everyone is welcome to participate.
- Standard Constructed, detailed rules can be found on the VEKN Tournament Rules webpage.
- Number of rounds: 3 + final
- Time limit per round: 2 hours
- Entry fee:
- 5 EUR
Rue de la Tribune 8
- The cards for Danse Macabre and The Unaligned will be legal for play at this event. When using Danse Macabre cards they must be color printed on standard paper and inserted into opaque sleeves before another Vampire: The Eternal Struggle or Jyhad card. This requires opaque sleeves for the whole crypt and/or library.
- Note that it is not allowed to bring your own drinks into the shop); bringing your own food is ok, but food is also available at moderate prices.
More information (e.g. on travel & pre-registration) can be found in the Belgian VtES forum.
The following is a report of the VTES tournaments during the DragonCon 2000 in Atlanta, Georgia by Jeffrey Thompson (aka TheLasomra):
I will start of with saying a great Thanks to L. Scott Johnson and Joe Churchill for running the tournaments this year. Without their self-less devotion to this great game we would have been without a great weekend.
Apologies here for any and all name mis-spellings.
Their were 3 tournaments, Thursday’s was Constructed Deck, Friday’s was Jyhad Booster Draft, and Saturday’s was Sabbat Rochester Draft.
On Thursday, the Austin contingent flew in at the last minute, our flight was delayed an hour in Houston, and we almost missed the start of the tournament. We arrived at the hotel at 6:00 straight up, called Todd Bannister on his cell phone, ran with him thru convention registration, and then ran down to the game.
There were 36 players in the constructed tournament, noticeably missing the Los Angeles players, and Sorrow, all of whom had requested a re-scheduling of the constructed event to make their attendance possible. We did have people from Quebec City, Austin, Las Vegas, Seattle, Lafayette Louisiana, North & South Carolina, Georgia, and New Jersey that I know of.
We played at 9 tables of 4 players each, with Steve Wieck playing in the first round, and someone else taking his place for the next two. I played my Lasombra Voting deck, and took victory points every round, making it into the finals. The Austin contingent took 11 victory points in the first round, so we started strong, but I was the only one to make it to the finals on Thursday.
The finals consisted of Steve Coombs (Charlotte NC — Marijava Ghoul Misdirection Bleed), David Tatu (Atlanta GA — Animalism dominate), Jeffrey Thompson (Austin TX — Lasombra Voting), Mike Perlman (Atlanta GA — Weenie presence bleed), and Jason Dawson (VEKN Prince of Seattle WA — Weenie presence bleed).
When I first decided that I wanted to start writing articles about VTES, I instantly discarded the idea of making my own blog. I had plenty of reasons: I was afraid that I couldn’t produce enough content, that I wouldn’t have enough ideas for articles, that nobody would read my work unless I “hitched” myself to a better known blog. But now that I’ve written a few (lengthy) articles, I’m starting to feel a little more confident in my abilities, and a little more willing to commit to producing regular(-ish) content. Consequently, I’ve started my own blog — Gaming with BS. They’re my initials, see. Pretty sure they don’t stand for anything else ..
So what can you expect from Gaming with BS? My goal is to provide quality articles with deep analysis on whatever game has caught my fancy at the moment. For the foreseeable future, that will be VTES exclusively, but I may slip in an article on another game system at some point. Currently, the blog has copies of all my old articles – that includes the two I wrote for VTES ONE (which will also remain here), as well as links to five articles that I wrote about the Legend of the Five Rings CCG which are hosted on Strange Assembly. Finally, it has a new article which I hope will be the start of a series of articles about how we can get people interested in VTES and what our community can do to lower the barriers to entry facing new and returning players!
Now, Gaming with BS certainly won’t update as frequently as VTES ONE (but then, how could it? Ralf puts out such great content and does so with incredible frequency!), but I expect to put out a couple of articles every month. If you don’t want to keep checking back, you can always sign up on the site to be notified via email when a new article is released. To everybody who read and supported my articles – thank you. I hope you’ll continue the journey with me at Gaming with BS. See you all there!
The extensive new rulings initiated on July 7th, 1998 modified (among many other things) the handling of aggravated damage in VTES significantly. The former rules director LSJ then made this nice summary of how a vampire is affected when dealt certain amounts of regular and aggravated damage.
- Vampire w/ 0 blood takes 1 regular damage:
- goes to torpor empty since he cannot heal the damage.
- Vampire w/ 0 blood takes 1 agg damage:
- goes to torpor empty since he cannot heal the damage.
- Vampire w/ 1 blood takes 1 agg damage:
- goes to torpor with 1 blood since he cannot heal the damage.
- Vampire w/ 1 blood takes 1 regular and 1 agg:
- loses 1 to heal regular, and goes to torpor with no blood.
- Vampire w/ 1 blood takes 2 agg:
- 1st point will send him to torpor (since it cannot be healed), 2nd point requires the loss of a blood (since he now has unhealed damage – namely, the first point). He goes to torpor with no blood.
- Vampire w/ 1 blood takes 2 regular and 1 agg:
- loses 1 to heal first point of regular damage, cannot heal the second point of regular damage, so he will be sent to torpor. The point of agg requires the loss of a blood (since he currently has unhealed damage – namely, the second point of regular damage), so he is burned since he has no more blood to burn.
- Vampire w/ 1 blood takes 1 regular and 2 agg:
- loses 1 to heal first point of regular damage; the first point of agg damage will send him to torpor (but doesn’t require the loss of a blood, since he currently has no unhealed damage), and the second point of agg requires the loss of a blood, which he cannot pay, so he is burned.
I would like to add the following two remarks:
- Allies handle all aggravated damage as normal damage, that is for each point of aggravated damage they loose one life.
- If you have both immunity against non-aggravated damage and handle aggravated damage as if it was normal damage, you still have to burn one blood for healing the damage when someone inflicts one aggravated damage to you. This is because the aggravated damage, retains to be aggravated damage if you treat it as if it were normal damage. And against that damage you don not have immunity.
Ahrimanes Bleed & Block deck is one of the best VTES toolbox decks around. It has won numerous tournaments around the world, including the EC 2006., the UK National Championship 2006, the Czech National 2007 and the French National 2013. It draws its strength from the ability to intercept all almost anything while being able to put pressure on its prey by bleeding it and/or intercepting its prey’s actions.
How to win with them
Despite the fact that most players consider this deck a wall deck, its approach is quite toolboxy when you look at the actual deck lists. The deck can intercept, fight and bleed. Not as good as dedicated decks in these respective areas, but comparable to some degree at least
The deck’s main strength is its ability to intercept consistently. The Ahrimanes have access to permanent intercept like Raven Spies or Guardian Angel as well as transient intercept in the form of Cat’s Guidance, Speak with Spirit, etc. More importantly the deck can also block crosstable (with Falcon’s Eye), i.e. it can block his prey’s bleed or tries to oust its prey in turn with any other (D) actions.
While the deck has some combat abilities, it lacks any decent damage prevention; it can only go to long range to avoid combat. The deck does not hit very hard, nor does it feature aggravated damage, but it offers consistently damage for 2-3 per round, often with Aid from Bats and Carrion Crows. So the deck usually doesn’t put an opposing vampire to torpor immediately, but by prolonged combats or repeatedly battling the same vampires. Nose of the Hound or Charge of the Buffalo is often used in addition, especially if the opponents vampire are hard to block (i.e. they are playing block denial or running high amounts of stealth).
- Swedish VTES Nationals
- Date: November 9th, 2015
- Format: Constructed: 3 rounds + final round
- Fee: 30 SEK
- Prize Support: KoT Ventrue Starter Deck to the winner! Promos for everybody!
You can find more information and contact the organizer in the announcement on the Facebook event page V:TES Swedish Nationals 2015.
- Date: Saturday, November 28th, 2015
- Format: Standard Constructed, detailed rules can be found on the VEKN Tournament Rules web page. Please note that you do not have to qualify for this event. The top five players will be qualified automatically for participation in any Continental Championship in 2015.
- Time Table
- Registration — 11:00
- First Round — 11:30 – 13:30
- Second Round — 14:15 – 16:15
- Third Round — 16:30 – 18:30
- Final Round — 18:30 – 20:30
- Entry Fee: 3 EUR
- Prizes: tba
- More Details and Registration
- Please register in the thread in the VEKN.net forum.
Two days ago (October 10th, 2015) the VEKN released the tenth issue of the VEKN Newsletter with a variety of information regarding VTES, VEKN and related matters, the biggest news for the European players is, of course, that the location of the EC 2016 is now officially Genoa, Italy, tentatively scheduled for mid-November 2016..
Of Interest to Scholars and Slanderers:
The 2016 EC will be held in Genoa, Italy! The date remains to be determined, but is planned for mid-November, 2016.
Design Team News:
The Round Two playtest report for the Anarchs-themed set has been submitted and is being reviewed. We expect to start Round Three (the final round) in a week or so. Artwork for the set progressing well, and we are still on track for a release in the last week of November or first week in December.
The battles in the War For Territory in Brazil conclude in October! For more information, check out the event listings below and the War For Territory page on Facebook:
Read the complete VEKN Newsletter October 10th 2015 with additional information on a large variety of VTES related news on VEKN.net.
On Dec.2, 2000, 15 meths braved the 70F degree weather, the sunshine, the scantily clad members of all genders, to make it to Third Planet to beat, bleed, and vote the heck out of each other.
This was among a group of tournaments worldwide in which Methuselahs could finally use their Sabbat War cards in sealed constructed play. Because of this, I interviewed every player to find out a couple of things. First, did they add any new SW cards to their decks, and if so what. Second, did they do anything to their decks to prepare for changes in the metagame as a result of Sabbat War. And third, what would they do next time. Here are the results (sorry, resluts):
Marcos Acevedo — 0 VP 48 TP, had to withdraw prior to third round.
- Playing “Standard Ventrue Bleed untapper” with 5th Trad, Minion tap. Twist was Marijava Ghouls, presence bleed.
- New SW Cards: Storage Annex x 2
- Deck construction changes in reaction to change in metagame due to intro of Sabbat War cards: None
- Things do different next time: I didn’t get a chance to interview him again before he had to leave.
Anthony Orozco — 0 VP 60 TP
- Brujah! Cel Fighter
- New SW Cards: Victor Tolliver, Amelia
- Deck construction changes in reaction to change in metagame due to intro of Sabbat War cards: Added more bleed
- Things do different next time: add intercept.
The Deck of the Month for May/June 2015 is the tournament winning deck “It’s A Friendly Deck, Don’t Trust The Setites” built by Randal Rudstam (SWE) and played by Jens Johansson (SWE), who won the Finnish ECQ (RopeCon) 2015 with this deck. The deck is a Followers of Set political deck, and even though it contains only one new Followers of Set crypt card, Sarrasine (ADV), he is one of the key vampires in the deck), it uses a larger number of library cards from the Danse Macabre and The Unaligned expansions.
In general, a whole lot of decks lately have been using cards from The Unaligned and Danse Macabre. One reason why this post has been released very late, was that were a couple of equally interesting decks in the May/June period around. Most of these candidates are also using a variety of different cards from latest VTES PDF-expansions. And I just couldn’t decide, which deck to chose. So in a sense Randal’s and Jens’ deck is only “primus inter pares” among those 5 decks.
- Anarch Gangrel Pre Bleed played Peter Ducai (CZE) uses a very wide variety of Anarch-based cards and is build around Brunhilde and the Valkyries.
- Danilo Torrisi (ITA) has won a tournament with his Serpentis Vote deck, which also uses Velvet Tongue, but otherwise uses the well-known Cybele /Undele /Ashur Tablets module for card recursion.
- Weenie Fortitude Soaked played by Bram van Stappen (BEL) is a Weenie Swarm bleed deck, but with nasty Rush/Fortitude/Molotov Cocktail twist.
- A different kind of deck is the Matasuntha Multi-Rush as played by Milán Horváth (HUN). The deck is similar to the Enkidu Multi-Rush decks with its use of smaller cap vampires as support, and one star vampire (Matasuntha) for the heavy-duty work. The main combat angle is the +2 strength of the vampire and Psyche. Quite interestingly the deck really focuses on the rush aspect and does not use the Auspex/block capabilities of that the deck could provide potentially.
Created with Secret Library v0.9.4c. (Oct 8, 2015 18:55:47)
I was looking through my Clan Breakdown of the TWDA, trying to figure out which clans were the “Great Clans” in terms of tournaments wins, but while doing this, I ran into a problem — what cutoff should be used to separate the most successful clans from the chaff? Ultimately, I settled for figuring out which clans were doing better than average. If you look at the wins racked up by all the major clans (so no Laibon, Caitiff, or Bloodlines) since 2008, the average number of wins per clan is 44.7, so any clan who has won more events is better than average, and makes the cut. Below is the list of these clans, in descending order of wins (from 2008 to present):
- Ventrue (90 wins)
- Giovanni (89 wins)
- Malkavian (75 wins)
- Ventrue Antitribu (69 wins)
- Toreador (64 wins)
- Tremere (60 wins)
- Lasombra (56 wins)
- Tzimisce (56 wins)
- Brujah (48 wins)
- Tremere Antitribu (47 wins)
- Gangrel (46 wins)
- Malkavian Antitribu (46 wins)
When looking at this list, I notice two things almost simultaneously. First — that all the clans with Dominate made it past the cut (well, except the Kiasyds, but they’re a bloodline), and they occupy the very highest positions on the list. Second – that all the Camarilla clans except the Nosferatu made the cut. The Sabbat is represented by two clans without Dominate (Tzimisce, and Malkavian Antitribu), and the Independents have no clans on the list who do not have Dominate. I think that both of these observations make a lot of sense. Dominate is the undisputed offensive and defensive master of bleeding in a game where the default method of ousting is bleeding. And the Camarilla has access to some of the best sect-specific cards in the game.
But I’m not very interested in pontificating on the awesomeness of Dominate (at least not today). What I want to examine today is what makes a clan without Dominate become a “better-than-average” (Great) clan. If we take the above list and discard all the clans who have Dominate as an in-clan discipline, we’re left with these clans:
- Malkavian Antitribu
And, of course, the big question is: what separates these clans from the below-average clans — how did they rise to the top without the power of Dominate? My first hypothesis for why so many Camarilla clans without Dominate had been elevated to Great Clan status was simply due to the number of crypt cards that these clans possess. More vampires mean more options, and a better chance of being able to bring together an optimized crypt for your deck, and I had assumed that the Camarilla clans possessed the most crypt cards. However, when I actually looked at the number of crypt card available to each clan (summarized in the chart below), I found my assumption was unfounded. While the Camarilla clans have many more crypt cards than their Sabbat counterparts, their crypt selection is roughly comparable to that possessed by the Independent clans (admittedly, having so many vampires in group 2 and so few in group 3 is a bit of a hindrance as it essentially forces group 4 to pair with group 5 rather than having a choice). If the Camarilla really was enjoying an advantage due to their wide crypt selection, this should be an advantage shared with the Independent clans. Since no Independent clan without Dominate made it on the list, I think it is safe to discard the idea that crypt selection is the determining factor for which clans become Great.
|Gangrel||75||Gangrel Antitibu||56||Followers of Set||62|
So if crypt size isn’t the determining factor, what is? To answer that, I’ll have to look at each clan in turn and figure out what allows them to win without the power of Dominate. And now is as good of a time as any to warn you, gentle reader, that this article began with modest aims which have swollen greatly. As a consequence, this article is long, for which I apologize. The other disclaimer that I should offer upfront is that I spend quite a bit of time categorizing winning decks from these Great Clans without Dominate according to how they win, but I have no strict criteria for what makes a winning deck a political deck or a bleed deck, or an intercept combat deck. I examined the deck lists of each deck, and made a judgment call on how that deck would be most likely able to acquire victory points. But this is significantly more difficult to do in some situations than others. How should a deck that needs to tool up with Alastor and Archon political actions, but which then switches to become a rush or intercept combat deck after that be categorized? So when I discuss each deck category, I’ve tried to point out all the variations that are contained within that header, but I want to emphasize that each category includes decks on the fringes that might be better categorized as a different type of deck. If you are willing to accept this rather lengthy list of caveats and addenda, then by all means, proceed!
“Trophies are for lunatics. Well, and Norm.” — Peter