This is a list of VTES cards that can only be played once per game:
Most of the cards fall into one of these three categories:
- .. providing significant blood/pool gain
- .. allowing unblockable actions
- .. taking control of/burning a vampire
I can understand why most of these cards need to be restricted to “once per game“, hut some of the cards are plain ridiculously limited by the restriction, e.g. what is broken about playing multiple Tajdid per game? Or Reality Mirror, for example, could be easily restricted by allowing it once per turn, instead of once per game.
After assembling the list of cards that reduces cost for cards requiring disciplines, I stumbled upon a list of allies that can use vampiric disciplines. All of these allies can only play these disciplines at inferior level, which significantly reduce the effectiveness, but once in a while it can prove useful addition, e.g. for the Infernal Servitors, the Tunnel Runners or the Rock Cats ..
A few allies have quite unique capabilities, when it comes down to playing cards requiring Discipline:
- Bima — you can choose a discipline card from your hand to put it on the Bima.
- Shadow Court Satyr (Changeling) — you put any combat card (including those requiring one discipline) on the Shadow Court Satyr, which he can use during combat .
In particular, I think the allies which can play cards requiring inferior Potence got a little bit screwed with the introduction of Target Vitals. Why bother giving an ally Potence, when the any ally is able to inflict +2 damage using Target Vitals?
But there are a few other means to enable allies to play cards requiring disciplines, but often these are restricted to the duration they can play these cards or the time when the ability to play discipline cards is bestowed.
- Bestow Vigor — can play (basic) Fortitude for the remainder of the turn.
- Ghouled — can play (basic) Potence cards after a mortal ally has been recruited.
- Pressing Flesh — can play (basic) Fortitude (after being revived).
- Leech — can play (basic) Potence cards for the remainder of the turn.
- Putrescent Servitude — can play (basic) Potence cards (after being revived).
These restrictions (along with the card slots required for playing these cards repeatedly) are usually the reasons why you don’t see these cards in VTES games very often. Although there a few decks out there which might be not tier-1 material for tournaments but still fun to play.
- Pressing Flesh by Samuel Guilbault— this deck uses Pressing Flash to bring back Escaped Mental Patients (although technically there are no Fortitude cards in this deck).
- Nephandi Leech by Roberto Venturi — as the name suggested the Nephandi are using Leech to suck life/blood and use Horseshoes to do further damage.
Please let me know, if missed any of these allies or cards that allow allies to play cards requiring disciplines ..
A few days ago, I did a list of those VTES cards (crypt and library) which reduces the amount of blood payed for each specific discipline. So here’s basically the same for the bloodline disciplines (although it is a much shorter list than the previous one):
- Textbook Damnation — reduces the cost of Daimoinon cards by two for the vampire with this equipment.
- The Path of Tears — reduces the cost of Obeah cards by one blood for the attached vampire.
- Melpominee — None
- Sanguinus — None
- Temporis — None
- Thanatosis — None
- Tupdog — pays one less blood for all Visceratika cards.
Basically this is just a list of what I couldn’t find anywhere else and I couldn’t produce easily one with the VTES card tools like FELDB or Secret Library. What I was looking for was a comprehensive list of those crypt and library cards which pay less blood for certain disciplines.
- Abombwe — None
- Helena (ADV) — pays no blood for reaction cards requiring Auspex
- Gabrin — pays one less for all Chimerstry cards
- Dementation — None
- Helena (ADV) — pays no blood for reaction cards requiring Dominate
- Una — pays one less for all Fortitude cards
- Dr. Oliver Genet — pays one less blood for ally/retainer cards requiring Necromancy
- Obfuscate — None
- Presence — None
- Horrock — pays one less for all Protean cards
- Generic Cost Reduction ..
- Ankara Citadel — halves the blood cost (round down) for all cards for the vampire “equipped” with the Ankara Citadel.
It’s quite interesting to see, how unevenly these cards are distributed. All of the disciplines (with the exception of Dementation & Thaumaturgy) which are unique to a clan (counting the regular clans and antitribu as one) have a path, but the distribution for the other cards are very uneven. The Tzimisce, a clan I wouldn’t count as weak, have three(!) vampires with reduction (four, if you count Little Tailor; five, if count Dragos as well). The Nosferatu/Nosferatu antitribu on the other hand, have none. Maybe it’s time to level the playing field a bit? Maybe not in terms of adding more Paths, but a few selected vampires with cost reduction would help …