Six clans newsletters have been posted in the “rec.trading-cards.jyhad” newsgroup this month. Beside using a newgroup reader, you can also access the Usenet Newsgroup by Google Groups.
These are the results of our local “Launch Event” for the new VtES expansion “Lords of the Night” in Bochum, Germany after 3 rounds (no final round played):
# Name GW VP TP
- Didi R. (R) 3 10 180
- Alexander F. (S) 1 5 156
- Debbie N. (R) 1 5 126
- Thomas K. (G) 1 4 136
- Jasper B. (S) 1 4 106
- Sebastian Z. (S) 1 4 106
- Sebastian K. (A) 1 4 96
- Rene de W. (A) 1 3 136
- Herman J. (A) 1 3 106
- Martin S. (R) 1 2 106
- Björn S. (S) 0 2 100
- Yuri N. (G) 0 2 90
- Ralf L. (G) 0 0 84
- Danny B. (R) 0 0 68
- Oliver V. (A) 0 0 68
- Michael B. (G) 0 0 64
Results summarized by clans:
- Ravnos (R) 5 GW 17 VP
- Followers of Set (S) 3 GW 15 VP
- Assamites (A) 3 GW 10 VP
- Giovanni (G) 1 GW 6 VP
Despite my initial ramblings on the starter decks, the “Ravnos” proved to be the strongest clan during our 16 player tournament. Afterwards you could see that the “Ravnos” proved to be hard to oust, and in the end the Perma-Bleed w/ Stealth proved to be decisive.
The “Followers of Set” were close behind, but the bleed defense against any of the other three clans proved to be to weak in the end. So the “Setites” got a VP, but no always the GW.
The “Assamites” and “Giovanni” always had to struggle with the excellent combat defense of the “Ravnos” (“Fortitude“) or the “Setites” (“Strike: combat ends“). In addition with a lack of decent intercept against the “Setites” (early in the game) and the “Ravnos” (late in the game) the other clans proved to be stronger.
Anyhow the tournament was very much fun to play, all of the starters proved to be quite playable. Special thanks to the six dutch players, who made the journey to Bochum to participate in the “Launch Event”.
Despite the fact (or because of it) that on Sunday is the official “Launch Event” for the VtES expansion “Lords of the Night“, I couldn’t resist taking a closer look at the preconstructed decks. Here are my thoughts on them and some advice for the draft tactics during the “Launch Event“.
Followers of Set
This is IMHO the strongest starter of the four. The deck can either bleed with Presence (“Dream World“) or Serpentis (“Revelation of Desire“) and has enough “Obfuscate” stealth cards to bring actions through, or it can use the “Corruptions” and “Temptations” to take control of opposing vampires and allies, e.g. the “Shambling Hordes” of the “Giovanni” deck.
On the defensive side the deck has “WHRM Talk Radio“, a “Dummy Corporation” and some “Ecstacies” & “Confusion of the Eye” (which also doubles as vote defense), so the bleed defense is there, but it’s not too strong. The combat defense of the deck is great. There are 7 “Strike: combats ends” in the deck, and two combat-cancel-card with “Mental Maze” as well as a “Secure Haven“.
The crypt is ok, the average capacity of the vampires is low enough, and the deck has “Nakhthorheb” as its star vampire. But with the three other clans being able to punish the Setites in combat, I would ditch the “Sundervere“, since he is on the “Red List” and can be attacked easily.
In the combined starter/booster draft I would try to get cards requiring the three-in-clans of course, hoping to gain an “Eternals of Sirius” or two and if you are really lucky a “Cave of Apples“.
There are few cards from the main deck I would ditch; “Tutu, the Double Evil One” isn’t a good ally and so the “Summoning” can go as well. If you want a tighter deck, you could also get rid of the “Revelation of Wrath” and “The Jones“.
This is more a less a straight bruise-and-bleed deck. It can hit opposing minions quite hard using either the “Shambling Hordes” or the “Harasses” to attack. During combat either the abundance of melee weapon help or the Govanni can just the Potence cards (“Slam“, “Torn Signpost“, etc.) in the deck.
The deck can also bleed quite well, with 7 bleed modifiers as well as two permanent bleed modifiers (“Camera Phone“). The deck can then use the block denial (“Call of the Hungry Dead“) and the low stealth cards (“Spectral Divination“) to bring the actions through. Quite strangely this deck has three “Reckless Agitation“, but lacks the voting power (other than by “Constanzia“) to bring the votes through.
In the draft I would ditch the more esoteric cards like “Whispers from the Dead” or “Ex Nihilo” since it dilutes the bruise and bleed abilities of the deck. I would also get rid of the “Path of Bone“. The investment of 1 pool and the average count of Necromancy cards that cost blood doesn’t justify playing the card in this deck.
During the booster draft I would try to get as much allies as possible to use as fodder in the ashheap for the “Shambling Hordes“. The in-clan-disciplines are also of priority, luckily you do not compete with any of clans for “Necromancy“, “Dominate” or “Potence“. If you want to add some more variety to your deck, start drafting “Fortitude” cards, which you can use when playing “Proxy Kissed” or when playing with 4 of your 12 vampires from the main deck who have “Fortitude“.
The crypt of the deck is rather bad. Only the high caps have superior “Dominate“, and the distribution of the disciplines among the small- and mid-caps is not great in general. Try to replace these vampires by those acquired during the booster draft.
I do not really know what to think of this one. The deck is very defensive combat-wise with lots of defensive cards especially damage prevention, but very few offensive options in combat. There is little forward motion in this deck. There a few bleed modifiers, but the deck is missing other good offensive options.
The defensive package is so-and-so, the “Raven Spies” are great, as well “Instintive Reaction” and the four untap cards (“Forced Vigiliance” & “Fillip“, but the defensive “Chimerstry” cards are somewhat bad.
What the deck is missing, is either former staple cards like “Sensory Deprivation” (to shutdown prey or predator’s key vampires) or “Traps” (for effective use with “Apparation“, or cards like “Tumnosis” or “Embraces” to fully take advantage of the “Week of Nightmares“.
The crypt is in general ok, but the vampires except the 10-cap “Lizette” lack superior “Animalism“, so I would try to exchange some of the mid- to low-caps by other Ravnos with that discipline.
From the main deck I would lose all of the ineffective Chimerstry cards like “Ignis Fatus” and “Pseudo-Blindness” as well as “Amria” or “Fata Amria“. During the booster draft try to get the Animalism cards like “Sense the Savage Ways” or “Flesh Bond“. Avoid more damage prevention via “Fortitude“, the deck already has enough.
Despite my first impressions I think I do actually like this deck. It is somewhat toolboxy, but it can attack using “Frontal Assault” and four “Clandestine Contracts“, it can bleed with “Loss” or even “Truth of Blood“, it also has some decent untaps (both active (“Flurry of Action“) and passive (“Black Sunrise“)).
The deck also has a little stealth (“Swallowed by the Night” and “Resist the Earth’s Grasp“), as well an equal amount of (low) intercept cards (“Rooftop Shadows” and “Blood Awakening“. Vital for the deck are the “Paths of Blood“, since lots of the “Quietus” cards cost blood.
Combat-wise the deck needs a little more punch, but that can be acquired during the booster draft, e.g by drafting “Strike at the True Flesh” or a “Nightstick“. The decks strength is also its strong crypt, the Assamites have the best mid-cap vampires of the four decks, “Kashan” and “Layla bint-Nadr“. I would only try replace one of the two 10-caps each by smaller clan members. Also try get as much “Obfuscate” cards as possible, on the hand to use it yourself and also to deny them from the “Followers of Set”!
The deck will be not easy to play, but played properly it can be devastating for its prey or predator.
In our local playgroups we have tried to use the “Lords of the Night” boosters for the “Duffin Draft“. After a little experimentation, we decided to use actually the “Double Duffin Draft” rules (that is instead of just one booster used for drafting, two are used) and 15 starting pool.
The reason for this was, that with only one booster, there are too few coherent “decks” you can play (“Chimerstry“, “Necromancy“, etc. are not that common among the independent clans), you end up with one or two vampires who cannot play 80% of the cards you have in your 8 card deck. Also instead of 3 vampires in a 3rd Ed. booster, the LotN boosters frequently has only 2 vampires and 1 uncommon card instead. The reason for the 15 pool is the fact that the average capacity of the vampires are much, much higher than in 3rd Ed. With 15 pool you can play high cap and maybe a low- to midcap vampire in addition without being ousted immediately by a mere +1 bleed at +1 stealth.
We already had quite some fun with this kind of drafting:
- A “Reckless Agitation” threatens to kill most of the table, only to be thwarted by an “Army of Apparitions“.
- The mummy “Nephren-Ka” is played, just to be converted into an animal retainer by “Set’s Curse“.
- Two players are trying to steal vampires from each other, because both of them are playing “Revelation of Ecstacy“.
You can find a summary of the Duffin Draft rules here! So don’t open up your LotN boosters alone, share the fun with friends.
As several other players already pointed out, the VtES expansion “Lords of the Nights” will have a huge impact on the metagame and the game itself. I dare to say: “This is the biggest expansion in terms of novelty and fresh blood for the game since the “Bloodlines” expansion“.
There are several factors that contributing to this:
- Each discipline has 3 to 5 new(!) cards, instead of just 1 to 2 as in most of the previous releases. Each of the disciplines get more versatile. If this is a good thing, I don’t know right now. It’s definitely more difficult to predict what a certain vampire can pull off at a given time. The previous expansions (like “Sword of Caine”) had many new master cards & many new (often unique) equipment cards. This now has an end (or at least a break), the disciplines are back.
In detail the update highlights for the disciplines look like this:
- Animalism (3 new cards) gets a “Strike: combat ends” (“Flesh Bond”) & and a combined untap & intercept (“Sense the Savage Ways”).
- Auspex (0+3 multi-discipline cards) only gets multi-discipline cards – interesting!
- Celerity (3+1) gets cheap stealth (“Resist the Earth’s Grasp”) & a new ousting method (“Precision”).
- Dominate (3) gets a zero-cost-burn-ally card (“Automatic Mastery”) & a combined bleed & bounce card (“Murmur of the False Will”).
- Fortitude (4+1) gets at very good damage prevention card at inferior (“Armor of Vitality”) and also a combat cancel card (“Hard Case”) when blocking.
- Obfuscate (5) gets “Strike: combat ends” (“Mental Maze”) & permanent stealth (“Blight Appearance”).
- Potence (4) gets a Maneuver (“Slam”) & Bloat (“Street Cred”) & Perma-Strength (“Preternatural Strength”)
- Presence (4) gets a Mass Bleed card (“Dream World”) & Mass Combat(!!) card (“Bloodlust”) as well as “Strike: combat ends” which results in semi-permanent +1 bleed (“Unholy Penance”).
- No “Protean” nor “Thaumthurgy” nor “Obtenebration” nor “Vicissitude” cards, since none of the Indepenent clans has these as in-clan-disciplines.
I haven’t done a whole breakdown of the rest of the Disciplines and Clans, so here’s the rest of my first impressions:
- The independent clans & their in-clan-only-disciplines get a lot of goodies, especially the Setite clan cards are amazingly strong IMHO.
- Blood Doll is nerfed(?) by Vessel. The old Blood Management is dead, long live the new Blood Management!
- There is significant support for Big Cap vampires. A couple of new (and sometimes power cards) are only usuable against Allies or younger vampires. So good for the fatties. Example cards are “Lost in Translation” and “Murmur of the False Will“
- There are a lot of “Imbued-hate“-cards in this expansion like “Permanent Vacation” or “Set’s Curse“.
When looking at the cards, especially the Library cards, I see a huge potential and a great number of new deck ideas in this expansion. Can’t wait to play with some of the new toys at the local Launch Event on Sunday.
Please feel free to enter a comment, what you think about the new expansion!
I have now assembled with the help of many, many other players and many other websites an (almost) complete checklist of all cards of the “Lords of the Night” expansion. I have posted them on the Presence forum. Since it is technically still before the actual release date, you may consider these as spoilers:
More results from the V:tES North American Championship, which was played on September 21st-23rd, 2007 in Los Angeles, USA. The final NAC tournament has been played on Sunday. The standings of the final round were as follows:
- Ben Peal (US) — 4 VP + GW — Daughter of Cacophony Breed & Boon
- Matt Wedge (US) — 1 VP — Una Multi-Multi-act
- Kevin Mergen (US) — 0 VP — Dementation S&B
- Ira Fay (US) — 0 VP — EuroBrujah
- Ben Swainbank (US) — 0 VP — Lucian Madness Network + Obedience
The results (including those of the Day 1 and the LCQ) are still somewhat fuzzy. Some details on the NAC including a bunch of pictures can be found on the NAC 2007 Blog, and on the Usenet group in this thread. Congratulations to Ben Peal, for his second win of continental championship after 2001.
A quite interesting vampire, she has two votes and can dodge as strike (which costs a blood) each combat, so quite usable. Her discipline combination is also quite nice, one of the few vampires with superior “Thaumaturgy” and “Fortitude“, the later allowing her to multi-act via “Freak Drive” quite easily. She has potential …
With the preview finished, the checklists are also completed. These are the bare numbers:
- Total of 64 new vampires; each of the four Independent clan gets 16 new vampires.
- The rule of thumb is that the vampires in the starters are Group 4, those only in the boosters are Group 5.
- 50 Rare, 40 Vampires, 10 Uncommons, 50 Common cards are in the boosters.
- The starter-only-card is “Vessel” — the “new” “Blood Doll” — but appears twice in all of the pre-constructed decks.
Here’s the deck list — copied from the Usenet newsgroup — of the Giovanni pre-constructed deck of the “Lords of the Night” expansion. Boy, does this starter contain a lot of solid staple cards, but look for yourself:
Here’s the deck list — copied from the Presence Forum — of the Assamite preconstructed deck of the “Lords of the Night” expansion. After some back and forth in the “Presence Forum” the deck list is now complete (and hopefully correct):
His cost is somewhat reasonable considering his 5 life, his ability to prevent one (non-aggravated) damage and his ability to directly attack any minion in play. Of course, falls back in comparison to a “War Ghoul“, but which Ally doesn’t?
Although I am not a fan of the Mummy allies in VtES per se, he’s not a bad ally, especially when you compare him to the other mummies (of course, the stats below are not everything, since each Mummy has his own special ability).
- “Akhenaten, The Sun Pharaoh” — 4 pool — 3 life. 3 strength. 1 bleed.
- “Amam the Devourer” — 2 pool — 3 life. 2 strength. 0 bleed.
- “Kherebutu” — 5 pool — 3 life. 3 strength. 2 bleed.
- “Nephren-Ka” — 3 pool — 5 life. 2 strength, 0 bleed.
- “Qetu the Evil Doer” — 3 pool — 3 life. 1 strength. 2 bleed.
- “Tutu the Doubly Evil One” — 4 pool — 3 life. 2 strength. 1 bleed.
I like this vampire a lot, since he can fit into a lot of decks. Besides into a “regular” “Giovanni” deck, he’s also fitting into a [PRO][DOM] bleed deck, or into a “Black Hand” w/ [DOM][POT][PRO]. Also his special is great; whether to fuel up again after playing a “Shambling Hordes” or to hose an “Imbued” deck by depleting their “React with Convictions” first, before he plays a “Far Mastery” by himself to take over one of the Imbued.
Here’s the deck list — copied fresh from the internat. newgroup — of the “Ravnos” preconstructed deck of the “Lords of the Night” expansion. I am not too impressed with the starter when compared with the “Followers of Set” pre-constructed. The Ravnos starter deck seems to be very toolboxy, and some of the more obscure “Chimerstry” cards have been reprinted.
- Medic 1: “Look! That guy just punched that guy through a building, turned into a bat and flew off!”
- Medic 2: “who cares about that, we need to get that guy toa hospital!”
- Ambulance rushes off. Medics try and stabilize the vampire. Vampire sits up.
- Medic 1: “Sir! You need to stay still. You might have some serious internal bleeding!”
- Vampire: “I don’t care about that. Now, if you excuse me, I have some computers I need to be hacking.”
- Vampire exits the ambulance.
- Medics 1 and 2: “What the hell?”
- Medic 1: “Look! That guy just punched that guy through a building, turned into a bat and flew off!”
- Medic 2: “Who cares about that!. This guy showed up, waved his hands around and the other one ran away. He seems hurt badly though. We need to get him to a hospital!”
- Ambulance rushes off. Medics stabilize the Imbued who is groggy from the anaesthetics. Imbued tries to sit up.
- Medic 1: “Sir! You need to stay still. You might have some serious internal bleeding!”
- Imbued: “I don’t care about that. I sense something is wrong with the trip we’re taking.”
- Medic 2 (baring fangs): “Dinner is served!”
- Medic 1: “What the hell?”
On Monday, September 16th the “Week of Nightmares” started in Los Angeles. This a full week of VtES tournaments, great and small. The culmination of the Week is the “North American Championship” (NAC). Also check out the “NAC 2007 blog“, which is updated by Robert Goudie more than once a day. Beside some information about the individual tournaments, it also has a bunch of pictures, as well as a few spoiler informations about the upcoming “Lords of the Night” expansion.
This deck type known as Tariq eats the World is based on the special ability of certain vampires, in this case Tariq, to diablerize vampires without having to fear a bloodhunt. So the deck is able to quickly to dispose of opposing vampires without having to consider that a vampire is rescued from torpor.
How to win with them
This deck is straight beatdown deck using rush and/or intercept combat. Remove the vampires from your prey, in order to oust. If necessary, remove the vampires of your predator to survive …
In order to succeed, the deck needs a way to do the following in a consistent way.
- attack vampires
- sent vampires to torpor
- diablerize vampires
The typical cycle, when it’s Tariq’s turn to act, looks like this:
- Tariq attacks a vampire using his built-in rush
- Tariq equips with a concealed weapon, preferably the Rowan Ring, if not already done.
- Tariq hits the opposing vampires with the Rowan Ring, and gives the Rowan Ring to the opposing vampire if successful.
- When the opposing minion goes to torpor, Tariq plays Amaranth and diablerize the vampire, thereby taking the Rowan Ring back.
- Tariq plays Draught of the Soul to gain a blood and more importantly get +1 bleed against the controlling player, enabling Tariq to reduce its preys pool more quickly after all (or most) of his minions are gone.
- After the first successful diablerie, Tariq will get the Celerity skill card, to allow him to use Psyche at the superior level.
Also the deck has some deal potential, since it can almost guarantee the dismissal of any vampire on the table. So the I will dunk/eat your worst nightmare, if you agree to put 2 damage from your KRC on my prey works quite well.
How to win against them
The deck’s nemesis are both Carlton van Wyk and allies in general, since he can simply dodge most of Tariq’s strike (unless he plays a Pursuit, and can burn Tariq after he committed diablerie since the last turn. Imbued and other allies are a problem since most combat cards Tariq uses are of little or no effect against them.
As with other vampire star decks, a lone Pentex Subversion played on Tariq can kill this deck, especially if the deck does not pack any stealth or none of the supporting minions are equipped with weapons already.
Also consistent dodges or, better, “Strike: Combat Ends” beats Tariq, since the deck usually features only a limited number of Psyche. A Secure Haven only protects one of your vampires, and even this one is vulnerable since “Tariq’s” superior Auspex allows him to block somewhat well.
- Rowan Ring — to send the opposing vampire to torpor. Ivory Bow or Flamethrower are quite useful substitutes.
- Amaranth — to diablerize vampires going to torpor.
- Disguised Weapon — to get a weapon quick and reliable (without having to fear that prey or predator are blocking an equip action).
- Psyche — to foil frequent dodges and/or S:CE.
- Draught of the Soul — to give Tariq more ousting power, after he has diablerized a vampire.
Notable Examples & Variations
Variations of the deck include other vampires on whom also blood hunts cannot be called, i.e. Muaziz, Archon of Ulugh Beg or Samat Ramal-Ra, Archon. Only that Tariq has the best combination of combat disciplines to perform the combo described above.
Other, more distant variations of the type are decks with a strong political backing, e.g. Nosferatu Royalty which attacks minions, uses Burning Wrath, Amaranth to burn the vampire, and finally uses Ritual of the Bitter Rose to fill up the diablerist and his companions. The blood hunt is then voted down by the assembly of Nosferatu Princes and Justicars.
The card is a nice, new equipment, which has usable ability (to continue an action if blocked) in the right deck, and with a pool cost it’s neither too cheap or too costly. I also like the drawback, which makes you think twice when to use the special ability of the “Ambulance”. A fellow player suggested to add it to an “Aching Beauty” deck, where can use it to make your prey burn twice the pool for attempting to block the same action. In some forums it was suggested to use it in “Bruise & Bleed” decks, either to bring through an action, or to get into a combat twice with the same attacking minion.
The added ability of being able to burn a incapacitated imbued is also nice topping for the card, but this just an added bonus and will (usually) not the reason to include “Ambulance” into a deck.
The new vampire is a solid investment, with “Fortitude” she’s a multi-rush candidate, she can bleed with the superior “Dementation” quite well, and – speaking of bleed – has an interesting special beside the permanent +1 handsize, too. Nothing spectacular, but she’s not too shabby either.
No, I won’t complain about the fattie parade in the preview anymore.
When I made the list of the “Power Nine” cards in VtES a couple of days ago, I got some feedback, that these weren’t the really powerful cards. Instead it would be common ones everyone uses in his decks. e.g. the “Blood Dolls” and the “Weighted Walking Sticks“. To some extend I agree, but on the other hand, it would be as if you were calling “Counterspell“, “Plains“, “Mountains“, etc. in “Magic: the Gathering” the most powerful cards. In a way they are, since they form the foundation of the game, and, yes, they do often decide whether you’re gonna win or lose a game, but these cards are staple cards, which put into your deck often 4+ times.
Anyhow, before posting the “Power Nine” for VtES I already a parallel list in mind, what I now call the “Staple Nine“:
- “Blood Doll” / “Minion Tap” — basic blood/pool management
- “WwEF” / “Forced Awakening” / “On the Qui Vive” — untap as reaction card
- “Deflection” / “Telepathic Misdirection” — staple for bleed bounce
- “Delaying Tactics” — cancel any vote (though only for a turn)
- “Wash” / “Sudden Reversal” — cancel any master
- “Freak Drive” — untap as action modifier
- “Govern the Unaligned” — pool gain or bleed action
- “Majesty” / “Earth Meld” — untap as combat card
- “Kine Resources Contested” / “Conservative Agitation” — basic PA for every vote deck
I have grouped some of these cards together, as they provide a similar (if not the same) effect.
Runner-ups would be cards like “Conditioning” or “Embrace” (and similar). And don’t take this list to seriously, it’s “just another stupid list”(tm).
Boy, oh boy, they sure keep me busy today. Over various intermediate stops, the contents of the first pre-constructed deck of the “Lords of the Night” expansion, namely the one of the Followers of Set, reached me. And the precon is quite a good one, a hefty S&B/Corruption deck with a fair number of very good reprints.
My first is impression was, that this sadly continues the “not-so-great-cards” tradition of “Quietus” (o.k. there are a few exceptions to this). Sure, it foils damage prevention like “Rolling with the Punches” or “Flesh of Marble“, but this wasn’t the problem with the “Quietus” discipline in the past. Some “Quietus” card would have been nice, that didn’t allow the opposing vampire to play “Strike: Dodge” or “Strike: Combat Ends“. This new card is sub-standard, also since it only applies to non-aggravated damage this vampire deals, so “Baal’s Bloody Talons” cannot be used in conjunction with “Strike at the True Flesh“.
In the blurred pre-preview picture “Abdelsobek” looked like a big-cap vampire with his five disciplines, but he turned-out to be a mere 5 cap with five disciplines at inferior, and a usable, though not overly powerful special. “Mylan Horseed (Goblin)” can do about the same, and is much cheaper to pay for.
“Abdelsobek” can fit into a lot of decks, he makes it into a deck featuring the “Followers of Set” (of course), but also into one featuring the “Samedi” or even “Ventrue“. With his five inferior disciplines he also makes a decent “Anarch“.
The 8th preview of the VtES expansion “Lords of the Nights” is the card, that will change the meta game, the card that will create new TWDs without “Dominate”, … or not. It’s the discipline-less bleed bounce card named “Lost In Translation“.
At first I was a little disappointed, that the card is without any discipline requirement, thus making the access for using the card too easy. But take a look at the requirements to play the card:
- the vampire needs to pay two blood.
- it can only be played once during each action. So however plays the first LiT “wins”.
- it taps the reacting vampire
- and most importantly
- it’s unusable by vampires when bleed a younger vampire or an ally.
With these restrictions in mind, it’s costly version of the inferior version of “Redirection“. So the usefulness of this card is quite restricted to decks with mid-cap or high-cap vampires (e.g. larger than 7 or 8 cap.) with no access to “Dominate” or superior “Auspex“, e.g. “Nosferatu Royalty” decks or an “Assamite” high cap deck.
So I am not really expecting a huge change in the meta game or the TWD archive in the near future, but I see (and appreciate) the usefulness of the card in certain decks.
Like the card, hate the artwork … it’s green, yuck!!
With the help of Hardy’s invaluable list, I have assembled the list of the VtES tournaments in Germany and the Netherlands for the rest of 2007 I might want to participate in. And I am determined to play … all of them(hurray!). All links point to the german VEKN forum:
- September 30th, 2007: “Lords of the Night” Launch Event in Bochum.
- October 6th or 13th, 2007: “Constructed Tournament” in Hilversum (Netherlands).
- October 20th, 2007: “Midnight Tournament” (Constructed) during the Essen Gamefair.
- November 11th, 2007: Draft Tournament in Frankfurt.
- End of November, 2007: “Constructed Tournament” in Utrecht (Netherlands).
- December 1st/2nd, 2007: German Championship 2007 in Ludwigshafen.
That’s good two to three weeks interval between each of the tournaments. The only question remains what decks to play, except for the Draft (of course) in Frankfurt and the German Championship in Ludwigshafen, I have currently no idea whatsoever… definetely not those I played during the summer tournament session.