Via dei Servi 15R,
50122 Florence, Italy
- Date: Sunday December 1st, 2013
- Format: Constructed, 3 Rounds and Final
First round: 13:00
- Entry Fee: 12 €
See also complete announcement.
Last week we were playing (finally!) the Ragnarök storyline event in the Bochum playgroup. Although we were well beyond the reporting deadline, we had our fun when playing the format. One of our players decided to ignore all this doomsday crap and bleed the hell out of the rest of table with an old school Malkavian ’94 Dom/Obf Bleed deck. So in addition with preventing the world to end, we had not only to put a group of nasty werewolves down, but an equally nasty group of Malkavians as well. The total count was in the end three killed werewolves, 3 dead Malkavians and finally Huitzilopochtli. Of course it was a Baali who was behind all this Malkavian aggression.
In hindsight, I regret that I gave the deckbuilding efforts for the storyline event only a lick and a promise. Partially because we decided on short notice to play the storyline instead of a regular league game, partially because I didn’t put much thought into deckbuilding for the storyline upfront. On the day before we finally decided to the play the storyline I had a few ideas, but I didn’t have the time to actually the build:
- A werewolf deck basically using both Jacob Fermor and Virus-and-Wurm. Both give werewolves +1 bleed, enabling werewolves like Renegade Garou for 2, and storyline werewolves like Fangjumper for 3, and Roger Daly even for 4. Add an Anarch angle with Piper to prevent other minions from blocking the recruit werewolves action. The next step would be to add mostly the combat cards for the werewolves like Lunar’s Armor (prevent damage) and Razor Claws (aggravated damage). For the final touch, you may add Veil of Darkness and Slow Withering, since you’re not playing much discipline based cards (or even none at all).
- Tunnelrunners would work as well with Jacob and Virus-and-Wurm. Bleeding for three at stealth? I’ll take that!
- The special ability of the new Lasombra archbishop Carolina Vález really shines in Ragnorök. Her immunity against allies in combat makes taking down the werewolf adversaries almost too easy. Use the new Danse Macabre card Dark Steel and a Trap, and you’re able kill 7 of the 9 werewolves without paying a blood or taking any damage at all. The rest of the deck could be either a vote (with Giangaleazzo and/or Melinda Gailbraith tagging along) or a bleed(ish) deck.
- Most likely the easiest road to fight the adversaries is Celerity Gun combat. None of the adversaries has a maneuver (or set range to close), and so long range damage with additional strikes kills 8 out of 9 werewolves, possibly requiring a second round/combat. But that’s plain boring.
- Not my idea, but one of our players came up with a Brunhilde & Valkyries deck. Basically the deck makes Brunhilde and/or the Valkyries Anarch and then uses Shattering to inflict two damage on the adversaries. This soften up the adversaries before rushing them. In combat Flesh of Marble and Trap, along with the +1 strength both Brunhilde & Valkyries makes it somewhat easy to kill most of the werewolves and earn the reward. In the game Brunhilde actually were undergoing a Ritual Challenge and eventually was rewarded the spear Gungnir, enabling her to deliver three damage both at long and close range.
In the end, I played a modified Nosferatu antitribu deck, which uses Beast to rush, Olivia for playing Under Siege and Shane Grimald for bouncing bleeds. I only added a few combat cards like Earth Shock (for dealing ranged damage and preventing dodge) and Glancing Blow to prevent hitback from aggravated damage. At first I wanted to Orgy of Blood as well, but then I noticed that the vampire does not get as much life as damage he inflicted, but only the cost of ally after he kills it. But since the adversaries all have zero cost, the card is useless against them.
The month’s deck for October 2013 is the deck “419 911” played by Bram van Stappen (BEL). The deck was on the short list for the Deck of the Month in September, but only after seeing the deck again during the Belgian Nationals 2013 again, I was convinced of the quality of the deck. During the Belgian Nationals Bram scored an impressive 3 GW in the preliminary rounds (even though they there were 4 player tables only).
The deck tries to deny its first prey any development, by playing 7 Brainwash and by reducing its pool quickly by playing 2-3 419 Operations early on. The deck is quite difficult to play in my opinion, and the real challenge is to keep most of the 419 operations in play once the initial prey has been ousted.
- Black Hand + Thuggees & Anu by Jyri Puhakka (FIN) — a Black Hand Thugee deck which uses the Dem/Aus/Obf disciplines, although on 5 out 12 vampires are actually Malkavian antitribu.
- Sha-Ennu bleed by Nick Miller (AUS) — this is an 11-cap bleed deck which doesn’t use any Inner Circle members the deck uses Sha-Ennu instead. With the help of Will-o-Wisp she can bleed recklessly without fearing to be blocked or bounced.
- White Lily Rush by Matti Palomäki (FIN) — this was for me the most surprising deck to win an tournament at the EC this year. The deck uses not only four different disciplines, but also Anarch and Black Hand cards.
See also the full announcement. of this tournament.
Fellow V:TES enthusiasts,
Celebrating the 20th Anniversary of the collectible card game Vampire: The Eternal Struggle, the German VEKN representatives Johannes Walch and Andreas Nusser proudly announce the upcoming VTES European Championship 2014.
The event will take place in the city of Mannheim on the weekend October 3rd to October 5th, 2014. Mannheim is located about 80km south of Frankfurt am Main, Germany.
The European Championship has been traditionally the largest tournament in a tournament year. The organizers are looking forward to hosting more than 200 players from around the world.
More detailed information on Mannheim: EC 2014, accommodation & travel will be given at the beginning of 2014 on the official V:EKN website: www.vekn.net.
What is Vampire: The Eternal Struggle?
Vampire: The Eternal Struggle is a multiplayer collectible card game set in the World of Darkness. The game was first published in 1994. The same year Inquest Gamer Magazine picked V:tES as the all-time best multiplayer collectible card game.
In the game two or more players take on the roles of ancient vampires known as Methuselahs. Methuselahs are considered mere legend by younger vampires. Younger vampires think that they pursue their own ends… even as they are being used by one Methuselah to undercut the influence of another. Throughout the world, Methuselahs manipulate their minions to frustrate the designs of the other Methuselahs, just as they have for as long as they can remember. These eternal struggles, sometimes covert and subtle, sometimes open and spectacular, are collectively known as the Jyhad.
Andreas Nusser & Johannes Walch
It’s been more than a month since the European Championships in Stockholm, Sweden, and we’re finally recovered from all the fun and games. Many thanks to the organizers for a wonderful event! At the EC, there were several talks given by various presenters, including Otso Saariluoma, Hugh Angseesing, and Randal Rudstam. Mike Nudd and I also gave a presentation about our design and development process in the Design Team, including a question and answer session. We had a lot of fun doing it, and hopefully we can make it a regular thing. The EC organizers were kind enough to record it, and you can watch it here:
Round One of playtesting of the Independent set concluded shortly after the EC. We’ve been reviewing the data, decklists, game reports, and feedback, and we’ll have the Round Two material ready in a week or so. Work continues on the artwork, as well. We’ll be submitting more cards for artwork to the Art Director based on the playtest feedback.
That’s all for now! Have a great weekend!
— Ben Peal and the V:EKN Design Team