Here are the results of the latest poll if one would like to see the removal of the “transfer back” rule as discussed in the VtES Usenet Newsgroup?”. 120 readers of this blog have voted in this poll.
- Yes. — 8 (6%)
- No. — 86 (69%)
- I quit playing VtES then. — 22 (17%)
- I wouldn’t care. — 7 (5%)
Not surprisingly a large majority (86%) is really not fond of this proposed rule change.
For reference here’s the original rule change proposal by LSJ:
Well, with the understanding that influence-back rule was added to handle contesting issues (and has ended up turning Ecoterrorists and superior Governand the like into bloat tools instead of the pack-building tools they were designed to be), I’d say changing something along those lines wouldn’t be too out of line (as long as something’s getting changed regarding contesting):
- Remove “spend 2 transfers to move 1 counter from a card in your uncontrolled region to your pool.“
- Add “remove from the game a crypt card in your uncontrolled region that would contest a card in play to move all blood counters from it to your pool and draw a card from your crypt“.
- And make yielding a crypt card return the crypt card to the permanent controller’s uncontrolled region, for good measure.
Looking at all the exciting posts on the newsgroup about Dominate bounce, weenies (through transfers) & Heart being too broken, I thought I’d step in and talk about what is clearly the most broken discipline in the game — Quietus.
Evidence of brokenness:
- NAC 08 was won by an Assamite deck.
- Inflamed by this, Matt Morgan went back in time an entire year. He then spent an the next 12 months trying to win a a tournament with an Assamite deck. After 12 months of no success he finally cracked on the right deck in time to lend it to Ben Peal to win the NAC & start the whole time travel thing again.
- Matt’s deck took time to get to the point where he felt he could play it against mere mortals – this included reducing the Quietus cards to 8. Peal, on the verge of godhood, decided to remove 2 more overpowered Quietus cards to give everyone else a better chance of winning.
- 10,000 Finnish players can’t be wrong.
- The Path of Blood website has been placed on the CIA watch list as ‘Promoting dangerous thoughts of aggression‘.
- Ben Peal decided to break the discipline of Obfuscate by removing silly, weak, inferior, dominate & adding Quietus — the superior killing discipline. This was in order to win — no nice guy business from him.
- The winners of the NAC & EC 08 used zero bounce cards in their decks & only 3 Pentex Subversions.
But 6 Quietus cards.
See the link.
Fear them, they hide in shadows.
Original post by Hugh Angseesing in the VtES Usenet Newsgroup. Further evidence can be found on The Path of Blood, home of Quietus brokenness and lobbying for Quietus anti-S:CE for more than a decade.
While I enjoyed playing and watching an Imbued deck when the VtES expansion “Nights of Reckoning” was fresh out the print machine, I now detest seeing an Imbued deck in a VtES game. You might ask “Why?” and I will give you 10 good reasons why I hate the Imbued:
- Imbued decks slow down the game
- Explanation: This often not because the Imbued player himself how to play Imbued cards, but the other players are often not very accustomed to the Imbued specifics. So they need constantly to ask what a specific card does or need to examine the numerous cards the Imbued player controls.
- Imbued do not interact well with other players, for example
- Other players do not interact well with Imbued.
- Explanation/Examples: This is not a problem with ally-based decks in general, since it usually affects only a portion of the controlled minions, but when cards don’t affect allminions of a particular deck, this deficit matters.
- You cannot move an incapitated Imbued to the ready region if you play a regular vampire based deck.
- Several cards a regular vampired based deck features, simply don’t work against allies/Imbued. E.g. “Obedience“, “Seduction” or “Disarm” only work against vampires.
- Imbued are (too) predictable.
- More often than not you can calculate how much stealth or intercept an Imbued will have, when looking at the cards on the table.
- .. but it takes time and experience to calculate this quickly.
- Imbued have an extra role when compared with other allies.
- An Imbued does not die when he lost his last life.
- There are several ways of regaining life for an Imbued.
- An Imbued is considerably harder to steal when protected by “React with Conviction“.
- Imbued have defacto-permanent resources, to which other decks have only very limited access to.
- Explanation: Each and every Imbued can easily have (semi-)permanent +1 stealth or +1 intercept by using “Second Sight” or +1 bleed or +1 strength by using “Strike with Conviction“. Through the recursion of the Convictions in the untap phase (or other means), this is a defacto permanent effect.
- The distinct feel of vampires & their clans is missing.
- Explanation: There are no clans, no bloodlines, only creeds. But still you don’t play “Avengers” or “Judges” creeds, you just play “Imbued“.
- Imbued need two discard piles.
- Explanation: For ease of play, Imbued players need two ash heaps, one for the regular cards and one for Convictions, since they need to move back Convictions very frequently. Otherwise it just takes too much time for the Imbued player to sift through his ashheap each untap phase to search for Convictions.
- The disabling Gehenna events are just too good for the Imbued (or too bad for the other players using regular vampire crypts).
- Explanation: The Imbued can efficiently use disabling Events which screw all vampired-based decks, but not the Imbued, especially “Blood Weakens”, “Veil of Darkness”, “Slow Withering” and “Wormwood” are greatly diminishing the play of players relying on a regular vampire crypt.
Luckily the Imbued got a little bit powered down with the ban of “Memories of Mortality” and even more important with the ban of “Edge Explosion“. But still the main problems with the Imbued, comprehension and interaction as explained above exist.
Hopefully there will never be a (standalone) expansion (for Werewolves/Mages/Wraiths/Changelings) that introduces the same kind of mechanism set.
“Brilliant, Pinky! Oh, no, wait. What if we want to use a plan that works?” — Brain.
Reminds me sometimes of decks that players bring to tournaments.
A brief announcement for the next VtES Storyline Event named “Eden’s Legacy” can be found on the VtES Storyline website. It says:
For centuries the Royal Order of Edenic Groundskeepers conducted their clandestine research documenting the secret resting places of the Antediluvians and the Methuselahs. Scholars of the order mysteriously disappeared while researching a site near Mombasa. The order in endangered. The war to control their secrets begins.
The storyline is scheduled for Fall 2009.
Post Scriptum: According to the VtM book “Time of Thin Blood the Royal Order of Edenic Groundskeepers is a secret society founded in A.D. 1645 that seek first and foremost the resting-places of the Antediluvians. They are scholars who now possess the most extensive library of Kindred archeology in existence. An offshot of this group is the Imperial Order of the Master Edenic Groundskeepers, which was founded A.D. 1898. They gather the recruits and weapons needed for a full-scale assault on the purported 62 tombs of Antediluvians and Methuselahs.
Ben Swainbank, V:tES Storyline Coordinator, has released information on the aftermatch story of the “Rise of the Imperator” storyline. As reported earlier Karsh has been chosen the Imperator of the Camarilla, while Count Germaine was a close second.
Faced with increasing threats from an anarch revolt, the deadly Sabbat, and their own internal strife, the Camarilla’s Inner Circle agreed to appoint a military commander – an Imperator. The Imperator will lead the armies of the Camarilla, be entrusted to defend them, and maintain the traditions that protect them.
Around the world, clan elders and their masters maneuvered to place one of their own in the seat of power. Finally, the clans united behind a champion. Can he be trusted with this power? Has the Camarilla averted a catastrophe or invited one?
You can find the complete Rise of the Imperator aftermath story on the VtES Storyline Event website.
So let the next storyline begin ..
Since the European VtES Championship 2009 is taking placing in Palma de Mallorca, Spain, it’s time to learn some of the more important phrases commonly needed in game of VtES en español:
- “Soy tu aliado.” — “I am your ally.“
- “Nunca rompo pactos.” — “I never break deals.“
- “No te haré daño.” — “I don’t want to harm you.“
- “Te sangro de ocho, con dos de sigilo.” — “I bleed you for eight, with +2 stealth.“
- “Por favor, no me ataques.” — “Please don’t rush me.“
- “Desvio el sangrado a mi presa.” — “I bounce the bleed to my prey.“
- “Voto a favor.” — “I vote in favour.“
- “Voto en contra.” — “I vote against.“
.. and most importantly:
- “¿Habla Ingles?” — “Do you speak English?“
If you know more valuable bits and pieces of VtES lingo en español, please feel free to comment. And please include the English translation!!