Many players still underestimate, how disruptive a Smiling Jack really is to their game and to the whole table. If you look at the cumulative blood/pool, you see how much more the player who doesn’t control the Smiling Jack actually pays.
- Turn 1 – 0 pool — 0 blood or pool
- Turn 2 – 1 pool — 1 blood or pool
- Turn 3 – 2 pool — 3 blood or pool
- Turn 4 – 3 pool — 6 blood or pool
- Turn 5 – 4 pool — 10 blood or pool
- Turn 6 – 5 pool — 15 blood or pool
- Turn 7 – 6 pool — 21 blood or pool
- Turn 8 – 7 pool — 28 blood or pool
- Turn 9 – 8 pool — 36 blood or pool
As you can see the difference is quite enormous. Outracing the Smiling Jack, might be looking good sometimes .. but if one (or more) player is ousted, then the chances of removing the Smiling Jack just sank drastically. And that’s because by ousting the player the number of minions have been reduced who can remove the Smiling Jack.
As conclusion, I can only advise any player, that the whole tale should make a joint remove to the Smiling Jack. And please, start not just after the first player has been ousted, start rightaway. The player with the Smiling Jack is more likely to let go off the Smiling Jack, if there a no or very few counters on it, but he will try to defend it with his life when 4+ counters are on it.