Euro Brujah is a toolbox deck archetype which uses Princes of the clan Brujah w/ the Dominate discipline. The name is derived from the fact that the Princes used in this deck type (Donal O’Connor, Constanza Vinti and Volker) are all princes of European cities. This deck type has been around since the early VTES expansion Dark Sovereigns, and is quite successful every since. There are at least 15-20 decks of this archetype in the Tournament Winning Deck Archive. The popularity of this deck archetype has dwindled in the past few years, not because it has become weaker, but due to the fact that players have moved on to play decks featuring new tricks and new ideas.
How to win with them
The Euro Brujah deck is somewhat toolboxy in nature, since it offers a pretty good offense/defense capabilities in all three major fields (bleed/combat/vote). The deck can oust in a number of ways, usually either using Fame or Tension in the Ranks or by bleeding its prey heavily (after some or most of it’s preys minions have torporized). A handful of political actions, namely Parity Shift, are used as support. The deck is strong because it uses a number of cards which are strong by themselves, especially Parity Shift, Govern the Unaligned and Second Tradition: Domain.
- Bleed: Use Conditionings and Govern the Unaligned for hefty bleeds, although you should use the later for bloating in the first phase of the game. The decks main bleed defense are the Second Tradition: Domain. If a Stealth & Bleed deck or Powerbleed decks manages to get through, use a Deflection to bounce the bleed to your prey.
- Combat: The old saying The best defense is a good offense is definitely true for this deck. Typically Euro Brujah feature one of two different combat packages. The first one consists of Torn Signpost, Immortal Grapple and Blur for short range combat; second one consists of the Concealed Weapon and .44 Magnum combo with an occasional Blur or Pursuit for long range combat. Taste of Vitae is used in both packages for recovering blood. Since your deck is not too focused on combat, you should try to threaten to block more often rather than try to block all the time.
- Vote: Although this deck is not primarily a vote deck, it can usually get some political actions through with the permanents on the table or some negotiations with your cross-table buddies. Do not use the Parity Shift votes carelessly! Use it either if you lunge to oust your prey (usually as the first action in that turn), or if your down on pool to help you survive. Playing it very early in the game can easily lead to table hate/fear.
One of the best cards for any Brujah deck featuring titled vampires, and the Euro Brujah in particular in the later expansions was New Carthage, giving the Euro Brujah significant boost when bleeding and voting. But the rather high cost needs a good timing for playing the card. Ideally, you play New Carthage, gain the vote majority at the table, and then can push a Parity Shift through.
The three core vampires of the deck are Donal O’Connor, Constanza Vinti and Volker, The Puppet Prince. Donal and Constanza simply because they are both princes and have all three relevant disciplines at superior, while Volker only has CEL and pot, but is one of the princes with the smallest capacity. The rest of the crypt largely depends on which variation of the deck you would like to play. Lean towards rush combat using Potence, then Beast and Theo Bell are your first choices. Lean towards .44 Magnums & Celerity combat, then vampires like Juggler or Anvil are worth considering. You may then want to fill your crypt with assorted Brujah of capacities of 4 or less, but you may also stick with the above-mentioned vampires and just add multiple copies of these vampires to your crypt.
Second Tradition: Domain is the decks first line of defense against all types of hostile actions. But since the amount of Second Tradition: Domain is not limitless, you should generally not tap all of your minions during your own turn. This also saves the blood you would have to pay for the untap effect of the Second Tradition: Domain. Since the two main vampires, Donal and Constanza have superior Dominate, Deflections are the logical additions to the bleed defense. Since the Second Tradition: Domain forces you to block first, it may be worth considering to add also a few On the Qui Vive to the deck, in order allow you bounce bleeds more easily when you want, instead of blocking all the time.
Because the deck has decent block capabilities and have a reasonably amount of votes with 2-3 Princes, there’s very often no additional vote defense like Delaying Tactics in the deck. The 4-6 votes (even more if New Carthage is play), often allows you to have a word during any referendum at the table, and even gives you a reasonable chance of passing political actions of your own.
The decks combat defense is its combat offense. When using Potence & Celerity, then use Torn Signpost, Immortal Grapple, and Pursuit to hit harder than your opponent. This tactics falls short, if the opposing minions have access to aggravated hand damage or hit equally hard than yourself. The second tactics, Celerity and guns often work better, because you often have an implicit damage prevention when going to long range with the guns. Especially in the end game the .44 Magnum is an invaluable asset, because even without playing a lot of cards you can inflict significant damage.The drawback of the guns is, of course, getting the guns in the first place. In case you’re not drawing into a gun (or Concealed Weapon), you often lose quickly against other combat decks.
How to win against them
Though the Euro Brujah deck has a very versatile and strong offense and defense, it has weaknesses, although there are few of them:
- When trying to bring through important actions against the Euro Brujah you need to have +3 stealth, e.g. a Forgotten Labyrinth does the job. The good thing is that the amount of stealth is quite calculable, i.e. if there is no intercept location on the table, you can expect that the Brujah cannot generate more intercept than the +2 intercept Second Tradition: Domain is providing.
- The deck is vulnerable against hit-back in combat since it has no or low prevention capabilities. Prevention is usually limited to Guardian Angel, Sideslip or Leatherjacket. So if you can dish out 3+ damage or if you have additional strikes (and can survive the initial strike) or can produce two or more aggravated damage the Euro Brujah are in trouble. The Euro Brujah also do not like opponents which can prevent damage (e.g. with Rolling with the Punches or Skin of Steel) since it often relies on Taste of Vitae to recover blood lost in combat or spend otherwise.
- The actions taken by Euro Brujah are usually at +1 stealth only, although this has changed a bit with the introduction of Resist the Earth’s Grasp. But usually only a few copies are in the deck. So if you have an Unmasking in play, you may chump block important actions like a Parity Shift with a Procurer or a Shambling Hordes. The same goes for any other intercept location you may have in play, and a vampire which is likely to survive the combat. But beware: the Euro Brujah hit hard in combat!
- If you can manage to push a vote through (e.g. with Awe), the Euro-Brujah are not likely to counter this, since they rely on the permanent votes of the Camarilla princes. There is no Delaying Tactics to expect, though rarely you might see a Scalpel Tongue as response to a political action.
All in all, the Euro Brujah suffer sometimes from the predictability, and their toolboxy approach.
- Second Tradition: Domain — the first line of defense, since it offers both untap and +2 intercept.
- Parity Shift — the decks sheet anchor .. if anything goes wrong either use the Parity Shift on your prey or predator to regain crucial pool.
- Govern the Unaligned — used both for bloating and bleeding.
- Torn Signpost / Immortal Grapple / Blur — the main combat package when using Pot/Cel, able to kill most opponents
- Concealed Weapon / .44 Magnum / Pursuit — the main combat package when using Cel & guns
Notable Examples & Variations
- Examples for the classic Euro Brujah deck include ..
- Carthage Remembered — with the master card Carthage Remembered this deck mutates into a stealth & bleed deck, since it gives all Brujah Princes +1 stealth for bleed actions. The Princes are then also used for defending the card.
- Princes of Carthage by Legbiter
- Other Brujah Prince decks are closely related to the Euro Brujah deck, but they often ditch the Dominate disciplines and relying only Pot/Cel or Cel/Pre. Examples are the Brujah Debate decks and Alastor decks, each based on a Brujah Royalty crypt.